What Happens Next

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What Happens Next

If the shift key is not held:

The mesh is reparented to the tracker

The mesh’s world-space position and orientation remain unchanged

The mesh moves with the tracker using its current offset


If the shift key is held:

The mesh snaps so its origin sits exactly at the tracker’s 3D position

Rotation and scale are preserved

The mesh moves with the tracker, with no offset


In both cases:

The mesh now moves with the tracker whenever the tracker moves

The parenting is relative: if the tracker moves, the mesh follows using the same offset

If the tracker is deleted, the mesh is automatically unparented

When the mesh snaps to the position of the tracker (shift key held), the mesh’s position gets set to (0, 0, 0). That can be edited after the parenting, to set a fixed position offset between the mesh and tracker.


©2025 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.


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