Tracking

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Tracking

Once you have created your planar tracker on its main frame, you will track it through the rest of the shot by hitting Play and letting SynthEyes run through the rest of the shot frame by frame. (The tracking rate is determined by the number of trackers being run and their various settings.)

With either the Trackers or Planar control panels open, all unlocked regular and planar trackers are updated when you play or step forward a frame at a time; tracking stops at the end of the shot. You can have only the selected trackers tracked using the View/Only selected trackers menu item. You can also track in reverse, see the section below.

Tracking does not occur while scrubbing or playing in the reverse direction from the tracker's. And there is no tracking from other panels such as Summary or Solver: the other panels perform pure playback, then loop automatically back to the beginning.

Typically, and especially with large planar trackers, it is best to track only one planar tracker at a time. As it tracks through the shot, you can monitor its operation using the tracker mini-view and camera view.

If a problem develops, you can hit the stop button (or the space key), examine the situation, take corrective action, and continue. We'll discuss various such conditions and countermeasures in following sections.

Important : Be sure to lock up when you are done with a tracker, as described right here:

Once you are done tracking a planar tracker through the shot, be sure to lock it, using the icon at top right of the planar tracking panel. This will lock the tracker to prevent inadvertent changes and make sure that the CPU doesn't keep calculating the same tracks over and over. Planar tracking does involve quite a heavy CPU load. If you have a few unnecessary planar trackers active in the scene, you will probably reduce your machine to a crawl.

 

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