Multi-Export Reference

< Previous | Contents | Manuals Home | Boris FX | Next >

Multi-Export Reference

See Multi-Export for more usage information.


image

Reset from User. Load previously saved export stages from your /User preferences into the current scene.

Save to User. Save the current export stages into your /User area for later use.

Run All. Execute all configured export stages in sequence.

Add Exporters. Add an export stage by selecting from available exporters.

Export Stage List. Displays all configured export stages. There are four separate sections; double-click each one to make a change—single click will select that item:

(Enable for export.) Whether or not this stage will be exported as part of Run all.

(Settings.) Starts up the exporter to display its settings so you can see and change them, but the exporter won’t run to completion (unless it has no settings).

⏯(Run.) Runs this specific exporter immediately.

(Name.) The stage’s name, which is the script name by default unless there is more than one; you can change the name by double-clicking it.

Duplicate. Create a copy of the selected export stage with separate settings.

To (File Destination). Specify the destination for the export using filename tags, or click Browse (...) to select a specific location. Using tags is more flexible and allows reuse of the export settings.

Keep File Spec. Save the To: file name (template) as a user preset for the selected exporter; it will be reused when you add this same exporter type again in the future. This does not record any other settings! Use the exporter’s settings panel for that. To remove a template for an exporter, right-click this button, or left-click it when the field is empty. You can also manage these from the Project Tag Manager.

Add Filename Tag. Add tags to modify or dynamically generate the export file's name. They will be added to the end of the name; you can move them around after that. You can also manually add tags for environment variables by enclosing the variable name in double angle brackets, ie <<HOME>>.

Apply Exported Flags. Updated the exportable flags of objects in the scene based on the exported flags in the current scene. Objects not listed in the Exported or Not exported lists are not affected. Right-click to clear the Exported and Not Exported lists.

Override Flags – Swap. Switch the list of "Exported" and "Not Exported" objects.

Override Flags – Exported. This dropdown shows and controls the list of items to be set to Exported when the exporter is run by marking them with . Add items to the list by selecting them in the dropdown. Selecting them a second time will remove them.

+Selected (right of the Exported list). Clicking this adds all currently-selected objects to the Exported list, for example if you’ve selected several meshes.

Override Flags - Not Exported. This dropdown shows and controls the list of items to be set to NOT exported when the exporter is run by marking them with in the dropdown. Add items to the "Not Exported" list for this stage by selecting them in the dropdown. Selecting them a second time will remove them from the list.

+Selected (right of the Not exported list). Clicking this adds all currently-selected object to the Not exported list.

Undo. Undo the last change made to the multi-export configuration. This is an undo to the stream of operations performed on the Presets (which control multi-export), not the SynthEyes scene. You’ll see additional operations concerning windows opening and closing etc as well.

Redo. Redo the last undone change in the multi-export configuration. This is an undo to the stream of operations performed on the Presets, not the SynthEyes scene.

You'll see additional operations concerning windows opening and closing etc as well.

©2025 Boris FX, Inc. — UNOFFICIAL — Converted from original PDF.